YunTai is a 2D narrative horror adventure inspired by Chinese folklore and the Qiqiao Festival. Players explore a mysterious city, interact with its residents, and uncover supernatural events through environmental exploration and dialogue.
Developed as a two-semester NYU Game Center capstone project, the first-chapter demo was completed by a 10-person team and released on Steam.
I created principal character sprites and facial-expression variations, illustrated narrative cutscenes, and produced selected environment assets for the final demo.
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MY CONTRIBUTIONS
Character Art
Designed principal character sprites and facial-expression variations for dialogue sequences and in-game scenes.
Cutscene Illustration
Illustrated key narrative moments through finished cutscene artwork created for the first-chapter demo.
Environment Assets
Produced selected environment elements and scene assets used throughout the game’s explorable locations.
Team Collaboration
Collaborated with the project manager, designers, writers, programmers, and fellow artists in a 10-person team, incorporating feedback and delivering assigned assets on schedule.
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Character Art
Selected character sprites and facial-expression variations created for YunTai’s principal cast.
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Environment Art & In-Game Scenes
Selected environments and in-game scenes I contributed to during production.
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Cutscene Illustrations
Narrative illustrations created for key story moments in the first-chapter demo.