Timeplex is a 2D narrative puzzle game centered on time travel and environmental problem-solving. Players follow Emma through an abandoned hospital and the apartment where she once lived, uncovering fragments of her life as the story progresses.
Each level is divided into four interconnected panels representing Emma at different stages of her life: childhood, adolescence, adulthood, and old age. Players switch between these timelines and use the changing characters, environments, and object states to solve puzzles and reveal more of Emma’s past.
Developed in Unity by a nine-person team over one semester, the completed game features approximately 30 playable levels.
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MY CONTRIBUTIONS
Character Art
Created character turnaround sheets for use across the game’s four interconnected life-stage panels.
Environment Asset Production
Produced environment props and scene assets for the abandoned hospital and Emma’s former apartment.
Visual Adaptation
Adapted the project’s visual direction and recreated key assets within one week to meet changing programming requirements.
Team Collaboration
Collaborated with designers and developers to prepare and implement assets in Unity.
Collaborated with developers, writers, artists, and the project manager in a nine-person team to keep asset production aligned with gameplay and narrative needs.
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Character Art &
Environment Art
Selected character sprites and environment assets I contributed to during production.