CAPSULED!


Block-Fitting Puzzle Game

ROLE
2D Game Artist
Environment Artist

Ludum Dare 54

YEAR
2023

TOOLS
Aseprite
Unity

01
PROJECT OVERVIEW



Capsuled! is a block-fitting puzzle game set in a dystopian cyberpunk city shaped by corruption, density, and limited space. Players adapt their strategies to fit structures into constrained environments, solving puzzles while navigating a compact urban world.

Created for Ludum Dare 54, the project was completed within the 72-hour game jam deadline as a playable build. I contributed to the game’s concept direction and visual development, then created and implemented essential 2D assets for the final prototype. 

02

MY CONTRIBUTIONS



  • Concept & Visual Direction

Helped define the game’s concept and overall visual direction during the early jam ideation phase.

  • Environment Asset Production

Created isometric environment assets and modular building pieces for the cyberpunk city setting.
  • In-Game Asset Implementation

Prepared essential 2D assets for implementation in the final playable build.

  • Team Collaboration

Collaborated closely with writers and developers to align the game’s mechanics, visual language, and production scope. 

03

IN-GAME SCENES



Selected gameplay scenes showing the final isometric cyberpunk environments and puzzle presentation.



04

ENVIRONMENT ASSET SET



A curated set of modular environment assets created for Capsuled!’s dystopian city setting.



05

RECEPTION



Ranked 4th in Graphics in Ludum Dare, out of 1,567 teams.


For collaboration, please email: 
chenqiqi030@gmail.com