Capsuled! is a block-fitting puzzle game set in a dystopian cyberpunk city shaped by corruption, density, and limited space. Players adapt their strategies to fit structures into constrained environments, solving puzzles while navigating a compact urban world.
Created for Ludum Dare 54, the project was completed within the 72-hour game jam deadline as a playable build. I contributed to the game’s concept direction and visual development, then created and implemented essential 2D assets for the final prototype.
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MY CONTRIBUTIONS
Concept & Visual Direction
Helped define the game’s concept and overall visual direction during the early jam ideation phase.
Environment Asset Production
Created isometric environment assets and modular building pieces for the cyberpunk city setting.
In-Game Asset Implementation
Prepared essential 2D assets for implementation in the final playable build.
Team Collaboration
Collaborated closely with writers and developers to align the game’s mechanics, visual language, and production scope.
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IN-GAME SCENES
Selected gameplay scenes showing the final isometric cyberpunk environments and puzzle presentation.
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ENVIRONMENT ASSET SET
A curated set of modular environment assets created for Capsuled!’s dystopian city setting.
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RECEPTION
Ranked 4th in Graphics in Ludum Dare, out of 1,567 teams.